It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.
Virtual, Augmented, and Mixed Reality Resource Guide: EDUCATION (K12-HIGHER)
Virtual, augmented and mixed reality are also being applied to K-12 classes and education as well as to higher education instruction. This section provides some selected books available at TUC Library, as well as a selection of journal articles and videos on virtual, augmented and mixed reality applications from K-12 through higher education. Materials pertaining to medical education specifically are listed in this guide under the Medicine and Health Care tab.
Lorenzo, G., Lledó, A., Arráez-Vera, G., & Lorenzo-Lledó, A. (2019). The application of immersive virtual reality for students with ASD: A review between 1990–2017. Education and Information Technologies, 24(1), 127. doi:http://dx.doi.org/10.1007/s10639-018-9766-7
Tokarskaya, L., Bystrova, T., & Aguilera, G. R. (2020). An augmented reality book for training a child with austism spectrum disorders: Towards an inclusive primary school education. Kidmore End: Academic Conferences International Limited. doi:http://dx.doi.org/10.34190/EEL.20.081
Wang, X., Xing, W., & Laffey, J. M. (2018). Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. British Journal of Educational Technology, 49(4), 742–760. https://doi.org/10.1111/bjet.12646
Mesa-Gresa, P., Gil-Gómez, H., Lozano-Quilis, J. A., & Gil-Gómez, J. A. (2018). Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors (Basel, Switzerland), 18(8), 2486. https://doi.org/10.3390/s18082486
Dixon, D. R., Miyake, C. J., Nohelty, K., Novack, M. N., & Granpeesheh, D. (2020). Evaluation of an immersive virtual reality safety training used to teach pedestrian skills to children with autism spectrum disorder. Behavior Analysis in Practice, 13(3), 631–640. https://doi.org/10.1007/s40617-019-00401-1
Berenguer, C., Baixauli, I., Gómez, S., Andrés, M. de E. P., & De Stasio, S. (2020). Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health, 17(17). https://doi.org/10.3390/ijerph17176143
Herrero, J. F., & Lorenzo, G. (2020). An immersive virtual reality educational intervention on people with autism spectrum disorders (ASD) for the development of communication skills and problem solving. Education and Information Technologies, 25(3), 1689-1722. doi:http://dx.doi.org/10.1007/s10639-019-10050-0
*REQUEST VIA INTERLIBRARY LOAN*
Crowell, C., Sayis, B., Benitez, J. P., & Pares, N. (2020). Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention. Cyberpsychology, Behavior and Social Networking, 23(1), 5–9. https://doi.org/10.1089/cyber.2019.0115
Ke, F., & Im, T. (2013). Virtual-reality-based social interaction training for children with high-functioning autism. The Journal of Educational Research, 106(6), 441. Retrieved from https://search.proquest.com/scholarly-journals/virtual-reality-based-social-interaction-training/docview/1439281563/se-2?accountid=40250
*REQUEST VIA INTERLIBRARY LOAN*
Jyoti, V., & Lahiri, U. (2020). Virtual reality based joint attention task platform for children with autism. IEEE Transactions on Learning Technologies, 13(1), 198-210. doi:http://dx.doi.org/10.1109/TLT.2019.2912371
Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis. British Journal of Educational Technology, 51(6), 1991–2005. https://doi.org/10.1111/bjet.13023
*REQUEST THROUGH ILL*
Chang, S., Hsu, T., Kuo, W., & Jong, M. S. (2020). Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class. British Journal of Educational Technology, 51(1), 148–165. https://doi.org/10.1111/bjet.12790
Yi-Lien Yeh, Yu-Ju Lan, & Yen-Ting R. Lin. (2018). Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students. Journal of Educational Technology & Society, 21(4), 204–216.
Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research. British Journal of Educational Technology, 51(6), 2006–2033. https://doi.org/10.1111/bjet.13030
*REQUEST THROUGH ILL.*
Hsin-Hun Liou, Yang, S. J. H., Chen, S. Y., & Tarng, W. (2017). The influences of the 2D image-based augmented reality and virtual reality on student learning. Journal of Educational Technology & Society, 20(3), 110-121.
Donally, J. (2019). New Realities: Virtual and augmented reality programs can provide uniquely immersive personalized learning experiences. Educational Leadership, 76(5), 41–44.
Brown, E. A. (2019). Ready For Action: Some Edtech Concepts Embed Themselves in Instruction While Others Remain a Few Years Out. District Administration, 55(1), 53–58.
Chongyu Ma. (2018). Teaching Application of Computer Virtual Reality Technology in International Education of Chinese Language. Educational Sciences: Theory & Practice, 18(6), 3837–3843. https://doi.org/10.12738/estp.2018.6.297
Maas, M. J., & Hughes, J. M. (2020). Virtual, Augmented and Mixed Reality in K-12 Education: A Review of the Literature. Technology, Pedagogy and Education, 29(2), 231–249.
*REQUEST THROUGH ILL.*
Lui, M., McEwen, R., & Mullally, M. (2020). Immersive virtual reality for supporting complex scientific knowledge: Augmenting our understanding with physiological monitoring. British Journal of Educational Technology, 51(6), 2180–2198. https://doi.org/10.1111/bjet.13022
*REQUEST THROUGH ILL*
Garcia-Bonete, M.-J., Jensen, M., & Katona, G. (2019). A Practical Guide to Developing Virtual and Augmented Reality Exercises for Teaching Structural Biology. Biochemistry and Molecular Biology Education, 47(1), 16–24.
*REQUEST THROUGH ILL.*
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147. https://doi.org/10.1016/j.compedu.2019.103778
*OPEN ACCESS.*
Rosalinda Lok, T. S., Chiu, D. K. W., & Tang, J. K. T. (2020). Virtual reality services in academic libraries: Deployment experience in hong kong. The Electronic Library, 38(4), 843-858. doi:http://dx.doi.org/10.1108/EL-05-2020-0116
VIDEOS
How Augmented Reality Will Change Education Completely (9:22)
Florian Radke, TEDxGateway
Designing for Virtual Reality and the Impact on Education (9:32)
Alex Faaborg, TEDxCincinnati
Randy Pausch Last Lecture: Achieving Your Childhood Dreams (1:17)
from Carnegie Mellon University
VIRTUAL REALITY for Primary School Teachers (16:48)
by For Teachers
Virtual Reality: More Than Child's Play (2:04)
from University of Buffalo
This Virtual Lab Will Revolutionize Science Class (11:18) Michael Bodekaer, Ted Talks
How Virtual Reality Turns Students into Scientists (6:26) Jessica Ochoa Hendrix, Ted Talks
Steele, P., Burleigh, C., & Kroposki, M, Magabo, M., & Bailey, M. (2020). Ethical considerations in designing virtual and augmented reality products – virtual and augmented reality design with students in mind: Designers’ perceptions. Journal of Educational Technology Systems, 49, doi: 10.1177/004723952033858