Virtual, augmented and mixed reality are also being applied to K-12 classes and education as well as to higher education instruction. This section provides some selected books available at TUC Library, as well as a selection of journal articles and videos on virtual, augmented and mixed reality applications from K-12 through higher education. Materials pertaining to medical education specifically are listed in this guide under the Medicine and Health Care tab.
Lorenzo, G., Lledó, A., Arráez-Vera, G., & Lorenzo-Lledó, A. (2019). The application of immersive virtual reality for students with ASD: A review between 1990–2017. Education and Information Technologies, 24(1), 127. doi:http://dx.doi.org/10.1007/s10639-018-9766-7
Tokarskaya, L., Bystrova, T., & Aguilera, G. R. (2020). An augmented reality book for training a child with austism spectrum disorders: Towards an inclusive primary school education. Kidmore End: Academic Conferences International Limited. doi:http://dx.doi.org/10.34190/EEL.20.081
Wang, X., Xing, W., & Laffey, J. M. (2018). Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. British Journal of Educational Technology, 49(4), 742–760. https://doi.org/10.1111/bjet.12646
Mesa-Gresa, P., Gil-Gómez, H., Lozano-Quilis, J. A., & Gil-Gómez, J. A. (2018). Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors (Basel, Switzerland), 18(8), 2486. https://doi.org/10.3390/s18082486
Dixon, D. R., Miyake, C. J., Nohelty, K., Novack, M. N., & Granpeesheh, D. (2020). Evaluation of an immersive virtual reality safety training used to teach pedestrian skills to children with autism spectrum disorder. Behavior Analysis in Practice, 13(3), 631–640. https://doi.org/10.1007/s40617-019-00401-1
Berenguer, C., Baixauli, I., Gómez, S., Andrés, M. de E. P., & De Stasio, S. (2020). Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health, 17(17). https://doi.org/10.3390/ijerph17176143
Herrero, J. F., & Lorenzo, G. (2020). An immersive virtual reality educational intervention on people with autism spectrum disorders (ASD) for the development of communication skills and problem solving. Education and Information Technologies, 25(3), 1689-1722. doi:http://dx.doi.org/10.1007/s10639-019-10050-0
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Crowell, C., Sayis, B., Benitez, J. P., & Pares, N. (2020). Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention. Cyberpsychology, Behavior and Social Networking, 23(1), 5–9. https://doi.org/10.1089/cyber.2019.0115
Ke, F., & Im, T. (2013). Virtual-reality-based social interaction training for children with high-functioning autism. The Journal of Educational Research, 106(6), 441. Retrieved from https://search.proquest.com/scholarly-journals/virtual-reality-based-social-interaction-training/docview/1439281563/se-2?accountid=40250
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Jyoti, V., & Lahiri, U. (2020). Virtual reality based joint attention task platform for children with autism. IEEE Transactions on Learning Technologies, 13(1), 198-210. doi:http://dx.doi.org/10.1109/TLT.2019.2912371
Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis. British Journal of Educational Technology, 51(6), 1991–2005. https://doi.org/10.1111/bjet.13023
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Chang, S., Hsu, T., Kuo, W., & Jong, M. S. (2020). Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class. British Journal of Educational Technology, 51(1), 148–165. https://doi.org/10.1111/bjet.12790
Yi-Lien Yeh, Yu-Ju Lan, & Yen-Ting R. Lin. (2018). Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students. Journal of Educational Technology & Society, 21(4), 204–216.
Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research. British Journal of Educational Technology, 51(6), 2006–2033. https://doi.org/10.1111/bjet.13030
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Hsin-Hun Liou, Yang, S. J. H., Chen, S. Y., & Tarng, W. (2017). The influences of the 2D image-based augmented reality and virtual reality on student learning. Journal of Educational Technology & Society, 20(3), 110-121.
Donally, J. (2019). New Realities: Virtual and augmented reality programs can provide uniquely immersive personalized learning experiences. Educational Leadership, 76(5), 41–44.
Brown, E. A. (2019). Ready For Action: Some Edtech Concepts Embed Themselves in Instruction While Others Remain a Few Years Out. District Administration, 55(1), 53–58.
Chongyu Ma. (2018). Teaching Application of Computer Virtual Reality Technology in International Education of Chinese Language. Educational Sciences: Theory & Practice, 18(6), 3837–3843. https://doi.org/10.12738/estp.2018.6.297
Maas, M. J., & Hughes, J. M. (2020). Virtual, Augmented and Mixed Reality in K-12 Education: A Review of the Literature. Technology, Pedagogy and Education, 29(2), 231–249.
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Lui, M., McEwen, R., & Mullally, M. (2020). Immersive virtual reality for supporting complex scientific knowledge: Augmenting our understanding with physiological monitoring. British Journal of Educational Technology, 51(6), 2180–2198. https://doi.org/10.1111/bjet.13022
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Garcia-Bonete, M.-J., Jensen, M., & Katona, G. (2019). A Practical Guide to Developing Virtual and Augmented Reality Exercises for Teaching Structural Biology. Biochemistry and Molecular Biology Education, 47(1), 16–24.
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Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147. https://doi.org/10.1016/j.compedu.2019.103778
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Rosalinda Lok, T. S., Chiu, D. K. W., & Tang, J. K. T. (2020). Virtual reality services in academic libraries: Deployment experience in hong kong. The Electronic Library, 38(4), 843-858. doi:http://dx.doi.org/10.1108/EL-05-2020-0116
VIDEOS
How Augmented Reality Will Change Education Completely (9:22)
Florian Radke, TEDxGateway
Designing for Virtual Reality and the Impact on Education (9:32)
Alex Faaborg, TEDxCincinnati
Randy Pausch Last Lecture: Achieving Your Childhood Dreams (1:17)
from Carnegie Mellon University
VIRTUAL REALITY for Primary School Teachers (16:48)
by For Teachers
Virtual Reality: More Than Child's Play (2:04)
from University of Buffalo
This Virtual Lab Will Revolutionize Science Class (11:18) Michael Bodekaer, Ted Talks
How Virtual Reality Turns Students into Scientists (6:26) Jessica Ochoa Hendrix, Ted Talks
Steele, P., Burleigh, C., & Kroposki, M, Magabo, M., & Bailey, M. (2020). Ethical considerations in designing virtual and augmented reality products – virtual and augmented reality design with students in mind: Designers’ perceptions. Journal of Educational Technology Systems, 49, doi: 10.1177/004723952033858