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Virtual, Augmented, and Mixed Reality Resource Guide: INTRODUCTION

WELCOME TO THE VIRTUAL, AUGMENTED, AND MIXED REALITY GUIDE FROM THE TUC LIBRARY

This guide was developed by the TUC librarians for the TUC community as a resource for learning about virtual reality, augmented reality, and mixed reality (VR/AR/MR). This guide is divided into four pages. The first page is an introduction and includes resources to familiarize oneself with VR/AR/MR. The three remaining pages focus on VR/AR/MR applications in pharmacy, medicine & healthcare, and education (both K12 and higher education). 
We very much welcome and encourage your suggestions and comments on this guide and its contents. Please email us at: tuc.library@tu.edu
Thank you for taking your time to consult any of these resources, and please know that we, in your TUC Library, are here for you. 

-Jennifer Abueg, Amy Castro, Julie Horwath, Teresa Shellmon, Tamara Trujillo

VIDEOS AT THE TUC LIBRARY

INFINITE REALITY (2013)
CLICK HERE TO WATCH

This 56-minute video is part of the series Stanford Executive Briefings and features Jeremy Bailenson, the founding director of Stanford's Virtual Human Interaction Lab and the coauthor of the book Infinite Reality (see box 'Books at the TUC Library, above).

Kanopy description of the film: 

Program Highlights

  • Virtual reality is here, it's affordable, and it's changing business practices.
  • Using virtual reality to influence, persuade and teach.
  • How to turn today's video gamers into tomorrow's customers.

Children in the U.S. spend twice as much time playing video games as they do reading. Virtual reality is their medium of choice. What does that mean for your business? To reach future employees and customers, organizations can leverage virtual reality in two ways--internally, as a powerful teaching and learning tool, and externally, in marketing and communication practices. Early adopters such as Merrill Lynch, Toyota, LinkedIn and Konica Minolta are already seeing dramatic results in learning simulations, training, and marketing effectiveness. Professor Bailenson draws on his years of psychology experiments in Stanford's Virtual Human Interaction Lab to demonstrate, in dramatic video footage, the power of virtual reality. In a virtual environment, subjects can be persuaded more easily, adopt new behaviors, and gain awareness and empathy for others. Already in practice is Bank of America's online "Face Retirement" campaign, which uses your picture to show you aging, encouraging young customers to put more money into savings.

VIDEOS

Difference Between AR, VR, MR & XR (0:44)
by 3G4G
XR - The Future of VR, AR & MR in One Extended Reality (10:56) 
by Science Time
MIT Explains: How Does Virtual Reality Work? (4:40) 
by MIT
Tactical Augmented Reality (2:21)
by The U.S. Army

ETHICAL AND HEALTH AND SAFETY ISSUES FOR VIRTUAL REALITY

ORGANIZATIONS

PODCASTS

UNDERSTANDING THE DIFFERENCES BETWEEN VR/AR/MR

Tokareva, J. (2018, February 2). The Difference Between Virtual Reality, Augmented Reality And Mixed Reality. Forbes. Retrieved February 12, 2021, from https://www.forbes.com/sites/quora/2018/02/02/the-difference-between-virtual-reality-augmented-reality-and-mixed-reality/?sh=3f61b6582d07 

VR PIONEERS & KEY PROJECTS

TOM FURNESS

 “Dr. Tom Furness is a pioneer in human interface technology and grandfather of virtual reality. Tom is currently a professor of Industrial and Systems Engineering with adjunct professorships in Electrical and Computer Engineering and Human Centered Design and Engineering at the University of Washington. He is the founder of the Human Interface Technology Laboratory (HIT Lab) at UW and founder and international director of the HIT Lab NZ at the University of Canterbury, Christchurch, New Zealand and the HIT Lab Australia at the University of Tasmania, Launceston, Tasmania. He is also an Erskine Fellow and Adjunct Professor at the University of Canterbury and an Adjunct Professor at the University of Tasmania. He is the founder of the Virtual World Society dedicated to bringing together heart and mind through virtual reality to solve pervasive problems in the world.”

-Taken from the Biography on Dr. Furness's University of Washington's Faculty Finder.

MORTON HEILIG
IVAN SUHTERLAND
KEY PROJECTS

JOURNALS